Stellaris - Part 2: Wherein we boldly go where no one has gone before and immediately hate/kill the things we find there...
The Terran Corporate Alliance has been expanded. Mostly through the use of giant space-station, rather than colonies. It turns out that contrary to what might have been suspected based on our rosy starting location (with lovely Continental worlds in two of the three closest star systems), most of the galaxy is uncomfortable and poorly prepared to host a corporate luncheon, much less human habitation. So we build enormous space stations to expand our official borders (though I’m not really sure about the utility of “borders” in space), medium-sized space stations to rip the minerals out of all the planets within those borders, and little space stations to rip open the fabric of the cosmos itself so that our ships can jump through the holes and reach new stars. Big, medium, and little. It’s like Goldilocks and the three bears…if the three bears devoted to the extraction and exploitation the universe’s natural resources. And in TCA children’s books, they are.
The Twax’lhdar (the giant four-eyed chickens we beneficently attacked without provocation in our last episode) live on chilly Alpine worlds. Humans can technically survive there if they have a good sweater (presumably one that would be made from Twax’lhdar feathers), but there’s a huge penalty to happiness for living on a world so different from your homeworld. And, what with the chattel slavery and all, company morale already isn’t everything it could be.
Technically the Gorf, a sentient fungoid people with stone-age technology, live on a roughly Earth-like planet nearby. They probably would be easy to conquer (they’re essentially mushrooms, right?), but presently we’re generating a ton of research points by studying them from orbit and I don’t want to give that up. Also, one has to assume that the homeworld of a fungoid species would require some serious mold remediation before it would be up to code, and that sort of thing is expensive.
The closest unoccupied colonial candidate is way out on the edges of known space, some 3 or 4 wormhole jumps from Earth. I send off a colony ship and rename the planet Far Point in the hopes of attracting Patrick Stewart to my empire. Shortly thereafter we encounter our second space-faring neighbors in the stars just beyond Far Point’s borders. Last time we made 1st contact, it was with enormous, intelligent birds. What new, unfathomable, wonders does the infinitely various complexities of the universe have in store for us this time?
Oh, for crying out loud…
The Terran Corporate Alliance has been expanded. Mostly through the use of giant space-station, rather than colonies. It turns out that contrary to what might have been suspected based on our rosy starting location (with lovely Continental worlds in two of the three closest star systems), most of the galaxy is uncomfortable and poorly prepared to host a corporate luncheon, much less human habitation. So we build enormous space stations to expand our official borders (though I’m not really sure about the utility of “borders” in space), medium-sized space stations to rip the minerals out of all the planets within those borders, and little space stations to rip open the fabric of the cosmos itself so that our ships can jump through the holes and reach new stars. Big, medium, and little. It’s like Goldilocks and the three bears…if the three bears devoted to the extraction and exploitation the universe’s natural resources. And in TCA children’s books, they are.
The Twax’lhdar (the giant four-eyed chickens we beneficently attacked without provocation in our last episode) live on chilly Alpine worlds. Humans can technically survive there if they have a good sweater (presumably one that would be made from Twax’lhdar feathers), but there’s a huge penalty to happiness for living on a world so different from your homeworld. And, what with the chattel slavery and all, company morale already isn’t everything it could be.
Technically the Gorf, a sentient fungoid people with stone-age technology, live on a roughly Earth-like planet nearby. They probably would be easy to conquer (they’re essentially mushrooms, right?), but presently we’re generating a ton of research points by studying them from orbit and I don’t want to give that up. Also, one has to assume that the homeworld of a fungoid species would require some serious mold remediation before it would be up to code, and that sort of thing is expensive.
The closest unoccupied colonial candidate is way out on the edges of known space, some 3 or 4 wormhole jumps from Earth. I send off a colony ship and rename the planet Far Point in the hopes of attracting Patrick Stewart to my empire. Shortly thereafter we encounter our second space-faring neighbors in the stars just beyond Far Point’s borders. Last time we made 1st contact, it was with enormous, intelligent birds. What new, unfathomable, wonders does the infinitely various complexities of the universe have in store for us this time?
Oh, for crying out loud…
Alrighty then. Apparently God has some sort of feather-fetish. Good to know.
It turns out, upon farther investigation, that the Sibulan aren’t actually that bad, as alien scum goes. They’re certainly our favorite of all the giant space-birds we’ve met so far! Unlike the Twax’lhdar, with their naïve (and frankly, offensive) beliefs about equality and the inherent dignity of peoples, the Sibulans are a Constitutional Dictatorship. Like us they are “authoritarian,” “industrious,” and “thrifty.” We can work with that. I set about making friends, both because it’s easier to sell stuff to your friends and because Far Point is essentially on their doorstep and I’m in absolutely no position to defend it. Also, they’re kind of cute.
Over the next years/decades we meet even more strange aliens, not all of whom turn out to be over-grown buzzards. For example, there are these enormous wild space-squid, each one larger than my biggest starships, who soar effortlessly between the stars, peacefully grazing on the vapors of gas giants. Naturally, I dispatch the Corporate Armada to murder and dissect as many of them as possible. Yay science!
It turns out, upon farther investigation, that the Sibulan aren’t actually that bad, as alien scum goes. They’re certainly our favorite of all the giant space-birds we’ve met so far! Unlike the Twax’lhdar, with their naïve (and frankly, offensive) beliefs about equality and the inherent dignity of peoples, the Sibulans are a Constitutional Dictatorship. Like us they are “authoritarian,” “industrious,” and “thrifty.” We can work with that. I set about making friends, both because it’s easier to sell stuff to your friends and because Far Point is essentially on their doorstep and I’m in absolutely no position to defend it. Also, they’re kind of cute.
Over the next years/decades we meet even more strange aliens, not all of whom turn out to be over-grown buzzards. For example, there are these enormous wild space-squid, each one larger than my biggest starships, who soar effortlessly between the stars, peacefully grazing on the vapors of gas giants. Naturally, I dispatch the Corporate Armada to murder and dissect as many of them as possible. Yay science!
We discover “Void Clouds,” mysterious nebulas of gas, small particles, and electric charges which have, miraculously, achieved sentience over the countless eons of their existence. Naturally, I dispatch the Corporate Armada to murder and dissect as many of them as possible.
We meet the Lahtrepians. Like the TCA, they are run by a megacorporation. Unlike the TCA, they are devoted to the principles of equality, peace, and spiritualism, which makes me think they’ve somehow missed the point of running a business. Their empire is on the far side of the Sibulan. The Sibulan don’t like them. We don’t like them either. I make a note that exciting franchise opportunities exist in that area.
And finally we meet the…oh, crap.
And finally we meet the…oh, crap.
Behold the Reshethi [Holy] Guardians. They’re a Fallen Empire, a Stagnant Ascendency to be specific. Incredibly advanced and ancient, they once bestrode the stars like gods but have now settled into a placid apathy from which they will neither expand nor seek conquest. You’ll note that their power is listed as “Overwhelming” in every category. As Holy Guardians, they’ve dedicated themselves to the preservation of a series of “holy” Gaia worlds and will violently express their disapproval to any empire that tries to colonize one of them, but otherwise they just seem to sit there. In short, the Reshethi are an old man, forever sitting on his porch, with a shotgun in his lap and a big ol’ sign that says “KEEP OFF THE LAWN!” I inform the Armada that there are decidedly NOT exciting franchise opportunities in THAT direction.
Well, now that we've met the neighbors, my next goals are mostly about internal development. My frontier outposts and diplomatic agreements with the Sibulan have strictly limited by influence. We've developed terraforming technology and are about to start harvesting some a strategic resource which will reduce terraforming costs by 25%, so I might be able to transform some interior worlds into places worth living. It might also be time to try and transform the Twax’lhdar from tributaries into a full-on subsidiary (aka vassal) of the TCA. And I'm seriously considering simply invading the Gorf homeworld. It's a nice, big, Earth-like planet. We'd lose the society research from the space station, but could gain a lot of physics research on the planet. Also, the Gorf represent an untapped market segment. We've developed a strong relationship based on abduction, involuntary probing, and dissection. No doubt they'll welcome us with open arms...er, fungal pods, or whatever.
Well, now that we've met the neighbors, my next goals are mostly about internal development. My frontier outposts and diplomatic agreements with the Sibulan have strictly limited by influence. We've developed terraforming technology and are about to start harvesting some a strategic resource which will reduce terraforming costs by 25%, so I might be able to transform some interior worlds into places worth living. It might also be time to try and transform the Twax’lhdar from tributaries into a full-on subsidiary (aka vassal) of the TCA. And I'm seriously considering simply invading the Gorf homeworld. It's a nice, big, Earth-like planet. We'd lose the society research from the space station, but could gain a lot of physics research on the planet. Also, the Gorf represent an untapped market segment. We've developed a strong relationship based on abduction, involuntary probing, and dissection. No doubt they'll welcome us with open arms...er, fungal pods, or whatever.
And we have robots now! They aren't good for much (our slaves are more efficient in every way), but they can live anywhere without complaining. If I can upgrade them to true androids, I think I could start a robotic mining colony on some sort of hellhole planet without having to terraform it first. And we could upgrade them further to true artificial intelligence to make them more efficient! And then connect them all together in a network stretching between the stars and across the sky! A "Sky-Net" if you will. I don't see how that could possibly go badly...
This is the galaxy in 2229:
This is the galaxy in 2229: